Pipelines for love2d
Pipelines for the love2d engine for generating executables
Pipelines for the love2d engine for generating executables
Mesh validation for Blender - built for Unreal Engine 5 and Unity pipelines
Your .asmdef reference lists, written from the compiled truth - adds, deletes, verifies, rolls back
Author naming, budget and folder standards as data - then enforce them headless in CI with JUnit output.
Deletes the dead lines in your UE5 config, then re-resolves every value to prove nothing moved.
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Restores lost .meta files from git, resolves GUID collisions explicitly, and blocks the commits that cause them.
Your upgrade compiled clean and parts of it silently stopped working. Find them, and write the fix.
Find the engine plugins nothing in your project references, and turn them off - safely.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Texturize your low poly models with Palette Maker!
A simple texture channel manipulation pipeline tool
Stop fixing strays pixel-by-pixel. Enforce the grid. Kill the noise.
A Blender addon which provides many different tools for pipelining content into Godot 4.
Node Based Image Effect/Filter Editor
A simple and straightforward export workflow from Blender to Godot.
Unreal asset naming solved. Gamemakin conventions, team workshop, one-click folders.
A collection of tools to help get 3dsmax models into Unreal Engine
Demo project for JDEV 2026 Conference
A tool that saves you hours importing meshes into Godot — or batch-resizing textures.