fourest -- #LD34 version
A two-button action platformer.
A two-button action platformer.
PathFinding using Dijkstra and AStar Algorithms
Pick & Go! is an engaging pathfinding game set in serene meadows.
A demo of the A* and Djikstra algorithms for traversing a graph of nodes.
A simple 2D physics simulation with pathfinding/-following, gravity, and a (somewhat) destructible environment.
Visualizer
Outrun four hunters and reveal the pathfinding fields guiding every move.
Pathfinding Sumulation
A demo on Djikstra and A* pathfinding algorithms