Shore's Edge (Level)
Level design project
Level design project
Gravity prototype that focused on macro level design.
A clean Sokoban-style puzzle game built as part of a Phaser Editor course.
Our hero must navigate the bustling port town to retrieve a stolen chest before it is smuggled out!
Motel Level Concept - Phasmophobia
Level Design & Art - Projet étudiant fait en solo
Film set prototyping, VR game design, VR sculpture, ue4jam, ue4
Level Design Jam 9 submission
A series of levels based upon the book "An Architectural Approach to Level Design" by Christopher Totten
Day 5 for Blocktober 2019
Day 1 for Blocktober 2019
Day 4 for Blocktober 2019
Day 6 for Blocktober 2019
Day 2 for Blocktober 2019
1st Person Horror Level
Environment Design, Level Design, Game Design.
Short school project focusing on level design.
This was my submission for Ubisoft Toronto's NEXT completion for level design.
Level Design showcase
Short Level Design Project