Souls Like Map
Level Design project of a Souls-Like game created in 3 days on Unreal Engine
Level Design project of a Souls-Like game created in 3 days on Unreal Engine
House Crafter
Level design experiment
Level design experiment
The abbey has been gripped by a curse! Can you lift it?
An experience through an ancient Roman trainingfacility where you will need to solve puzzles to explore more!
Browser-Playable Platformer Prototype
Traverse through the desert and an ancient temple to find mysterious treasure!
A prototype of a F.E.A.R. inspired Horror/FPS mission design project
Detective Survival Horror isnpired level design project focusing on form and function
Greybox level made in Unity using a platformer kit
A level design unity project
Level Design Blockout of a Satanic Church
Collect the souls to reach the tower!
Two large levels, inspired by Bloodborne and GoW
2nd place submission for the Ubisoft NEXT student competition
A Doom 2 level made for level design jam 6
A non-linear, playable HL2 level map, designed by Shijie Song. (Estimated playtime around 15 mins.)
A study in level design done in the Hello Mario engine using GameMaker Studio 2.
Role: Environment Designer
Generate fully customizable houses in Blender — walls, roof, doors, windows, porch, chimney, foundation, and more.
Journey through Murkwood Valley as Lohar; an abandoned Dwarf in search of revenge and reconciliation.
A blockout sample for Level Design classes made with DOOM (2016) in mind.