Boukie's Shader Editor
A simple standalone shader editor that can preview and modify gdshaders, it can export to open gl shaders
A simple standalone shader editor that can preview and modify gdshaders, it can export to open gl shaders
A noise texture generator with precise controls for artists.
A directional bevel effect for Aseprite. Turn flat pixel art shapes into raised or recessed plates with one click.
Convert a grayscale height image into a tangent-space normal map inside Aseprite. The companion to Delta Parsec's Bevel.
Bake a Diffuse BSDF material to a diffuse + normal map atlas in Blender
R/G/B/A Texture Packing Utility
Turn photos into clean, seamless, game-ready textures.
Preview your game assets with this simple tool without bringing them into your engine
Paint and texture low-poly 3D models directly on the mesh, no UV mapping required.
Finally, A Zero-Click Normal Map Utility
STOP WASTING TIME WITH COMPLEX LOCALIZATION TABLES!
PBR Texture Creation Tool
Finally, A Zero-Click Normal Map Utility
Channel pack your 3D materials more efficiently
PaletteCraft: Dark tool for designers. Create, export .GPL palettes, harmonies, gradients in sleek UI. 🎨✨
Features the Mask Texture, Light Mask Texture, Void Cubemap, hamert Texture, and more!
Animate textures in real time — no Animator, no clips, just scripts
Add or remove textures from .bin files
Resize images. Instantly. Offline
Texture bleeding tool.
Turn photos and reference images into clean, tileable game textures.
Pack loose textures into optimized atlases with engine-ready metadata.
enhanced tree creation with CopperCube's built-in tree editor with many extras