Due Back Friday
You work the counter of a corner video shop for its last ten weeks in 1997.
You work the counter of a corner video shop for its last ten weeks in 1997.
A gate. A glimpse. A secret. The key is in your hand
Find twelve belongings in one illustrated scene, using direct or descriptive clue lists.
A cozy-but-deadly midwinter one-shot for levels 3–5. Keep the Vigil Flame lit until dawn. Maps & pregens.
A cozy solo journaling RPG of magical errands, neighborhood bonds, and finding your place in Witchlight City.
A cozy solo exploration RPG on one double-sided sheet.
Somebody is browsing the shelves. You will not know who until you roll.
A meditative card game for 1-2 players. Grow magical flowers, balance elements, fight pests. 🌿
Cozy Solo Journaling RPG
Serve drinks & create your cozy café
Step into Starlight Academy. Your first year is about to begin.
Make the last guide to an uncanny town. Leave with a journal of maps, recipes, letters, and things worth keeping.
Thirteen trades no one living remembers how to practice. Draw the tool, the mark, the last work.
An apothecary, a witch’s cottage, a café and a walled garden. Four quiet years, and one die.
Somebody is at the garden gate. You will not know who until you roll.
The bell over the door rings. You will not know who until you roll.
Somebody is knocking after dark. You will not know who until you roll.
Somebody is at the counter. You will not know who until you roll.
One printed sheet. A bathhouse closes for good, and the key is "in the usual place." No Japanese needed.
One A4 sheet: a Japanese neighborhood's last circular notice. Rules, clues and answer check are on it. Japanese only.
Print one A4 sheet. Everything — rules, clues, and the answer check — is on it. Japanese text only.
Soft and Dry.
A one-night yandere solo journaling game. You're house-sitting for a stranger called R. R. left a note in every room.
Build a quiet life in Radia! A cozy fantasy journaling game of friendships, daily rituals, and finding where you belong.