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Dunk To Stay.
Dunk To Stay.
A (not so much) prototype developed in one week using C++ and SDL. Prompt: A laundromat run by children.
A short rougelite where every defeated boss brings you one step closer to the truth.
My 3D training - Interactive object
A simplified prototype for a short duel game (no sound)
Free Falling Simulator
A game UI design project
A conceptual needlepointing art program
Uiles' concept on a new function type: Statement.
Poker Game em C#
missing your dog is very hard sometimes