[Doc] Level Design - 3rd Person 3D Platformer
Level Design Documentation for 3D Platformer (like Astro's Playroom)
Level Design Documentation for 3D Platformer (like Astro's Playroom)
Level Design Documentation for FPS
Bezier curves. Quadratic and cubic visualization.
A digital reimagining of "Pointer" by Kristoffer Zetterstrand.
A 3D red ball is falling down and interacting with other objects.
A red ball is falling down in a Unity 2D World and bumping into objects!
A set of interactive prototypes to enhance the state of UI redesign.
Second practice of Unity
Testing learned basic skills
Make music using physics
An AI to talk with the scient you choose
Digital car clock prototype
Mockup for a mythological adventure through ancient Mexico
SNSP aging cassette test fan based of Hey Arnold
An interactive prototype of an app where drug addicts get a open therapy
A Selkie is on a quest to find her seal skin and return to the sea.