LUDO Boy Issue #1
The only good game design magazine.
Run and Jump: The Meaning of the 2D Platformer
A book examining the poetry of 2D platformer design.
ProtoYa
Es una guía de inspiración para crear tus propios juegos de mesa.
A Brief History of Computer Games (preview)
This is the beginning of my ebook about the history of computer games and computer game platforms
White & Red
a ministry-approved gazette, for connoisseurs and curators of games.
The Analog XP
The Brazilian analog games experience
The Beekeeper's Picnic Artbook
Artwork and development insights into the making of 'The Beekeeper's Picnic'
therapeutically applied ttrpgs: the thesis the zine
a zine preview of my thesis on TA-RPGs
A Survey of Puzzle Games
The mechanics of nine puzzle games studied and critiqued
S Rank Vol. 1 (2023)
A collection of ideas from the next generation of game designers.
Maytaway Quarterly 1.1
The Winter 2021 issue of MQ: The All-Indigenous Sports and Gaming Magazine
How to Design Card Games
Using agile development to make card games
Fallen
Fallen - a new type-in roguelike for the Commodore 64
The Art of Game Development: A Guide for Beginners (eBook)
An In-depth Game Dev eBook
A Study in Decision Spaces
A tiny (but dense) zine(?)-essay about decision spaces.
Self Publishing for Self Starters
Hot biz tips for those interested in getting their feet wet!
JuegAventura - Rol para niños
Juego de rol para iniciar a los niños de diferentes edades.
Game Design Notebook
A set of templates to help you map out your next game idea.
Time For An Epic Fight Scene
Want to write a larp? Want it to have fights? Want them to be AWESOME fights? Here's how.
The Unofficial ORPHEUS Protocol Splatbook
A fan-made content expansion for the ORPHEUS Protocol TTRPG by Varcolac Press.
Maytaway Quarterly 1.3
The Summer 2021 issue of MQ: The All-Indigenous Sports and Gaming Magazine
Getting Ready to Develop HTML5 Games with Phaser and TypeScript
Free minibook to get you started into HTML5 games development with Phaser and TypeScript