Overgrown Ruins Asset Pack (Procedural Shader + Models)
I think the moss took over Rome— or I got bored idk
I think the moss took over Rome— or I got bored idk
A collection of vintage laboratory instruments and alchemical glassware built natively in Blender.
Procedural Tree Mesh Generation plugin for Unreal Engine 4
A script to make procedural top down tile map terrain.
Lightweight and easy to use substance materials
Blender project file with procedural vase and flowers created with Geometry Nodes.
"¡Gratis! Dona si salvas a Lucía 👻")
"¡Gratis! Dona si salvas a Lucía 👻")
"¡Gratis! Dona si salvas a Lucía 👻")
"¡Gratis! Dona si salvas a Lucía 👻")
GUI Based Item Spawner for Unity3D
3D prefabs using Wang Tiles for level-building
Procedural generation of islands
A Cyber Beacon procedurally generated through Unity Particles
Geometric Visual Effects using purely Unity's Particle System
Circuitry like Visual Effects using Unity's Particle System and acoording sprite sheets
Cyber Crowns procedurally generated through Unity Particles
Circuit Tree Generator (using unity Particle System)
A Cyberpunk Girders procedurally generated through Unity Particles
A comb shaped grid sphere with the cells animated through a vertex shader for Unity
Sonar using purely Unity's Particle System to detect collision from burst point
Geometric Visual Effects Using Unity's Particle System